Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hi! I loved the gameplay through the whole time, and really am looking forward to play the full release version!

I wanna say 2 things for feedback, I hope this will help you guys for making the game better, and if you don't think it's useful, just ignore me cuz it's just opinions.

1. don't make the dice useless

it's the thing that other guys pointed about, so I guess you will consider this one seriously.

I also tried the 3 mercernaries scene's dice part through save scum(because it's made by renpy and it's super easy to try), and I made conclusion that the player can't succeed the dice.

please consider erasing the dice part on there and not doing this again unless it must be used for some reasons.

because cheating on player doesn't feel good, and it makes us to doubt the game system, I don't think this is good way to do.

fixed consequences are inevitable and I know, but then don't use dice system there it feels so untrustful and useless effort.

it's not a pleasant experience when my effort is useless in game!

2. consider making the dice system more attractive

I don't have any experience on baldus gate 3, but I heard that their game is super great, and one of the reason for that fame is through dice system.

they told me that in BG3, you  can expect the failure in rolling dice, because it also give you interesting situation.

so if you succeed the dice, it's great and if you fail, still there will be another situation coming and it makes you very enjoyable. 

on the demo I played the dice and failure doesn't have any value, no interesting things. so I think you could consider making the dice system more attractive through some interesting reward not only for success but also for failure.

oh and also I didn't expect that dyne (obviously your fursona) would play the role for protagonist, and a little worried, but I believe you have some greater plan on your mind.

well that's everything I had after I finished demo! loved the prologue, it dragged me so well, can't wait to play the completed version. the story absolutely  got me and I love there are things that I could recognize through the experience with Endless Bounty and Engaging Destiny. I hope this game's progress go along well!

Thanks for the input!  I think I'll do an update in the next few days to handle that whole situation then.  Seems to be a consistent thing for folks to dislike, at least ones that are save scumming. 

I -do- plan on adding failure stuff that's interesting too, because it's almost like it's not worth even having a succeed/fail system if all folks are gonna do is save and try again and again just to succeed.  Gotta let them know that success isn't -always- gonna have the most fun option, haha.

Though, this has made me consider something else that could be fun to discourage that kind of thing too...  While Renpy makes it easy to do save/load, it's just as easy for me to work with it and come up with something~

And what about Dyne has you worried?  I'm curious cause it was something I was a bit hesitant on at first.  I've just wanted to do a project with him as the protag for a while, and I figured this would be a fun start.

Again though, thank you for all the input!

(1 edit) (+1)

well about dyne worries, I think it's hard to explain but... it's obvious that he is your fursona, and it feels so different compared to facing other characters.

so like, on Endless Bounty and Engaging destiny your OCs feel like some special element, just some surprise and fun for the devs and I feel it's ok and cute, but if these characters play major role in the story... I don't know, it feels some... like some powerful presence try to intervene?  lol I don't think I can express it well.

but I don't wanna just say that "it is bad thing" or "don't do this, it's not recommended". because I think dyne is quite attractive character in many aspects. so I hope you can get through the difficult parts and make it nice!