Thanks for the input! I think I'll do an update in the next few days to handle that whole situation then. Seems to be a consistent thing for folks to dislike, at least ones that are save scumming.
I -do- plan on adding failure stuff that's interesting too, because it's almost like it's not worth even having a succeed/fail system if all folks are gonna do is save and try again and again just to succeed. Gotta let them know that success isn't -always- gonna have the most fun option, haha.
Though, this has made me consider something else that could be fun to discourage that kind of thing too... While Renpy makes it easy to do save/load, it's just as easy for me to work with it and come up with something~
And what about Dyne has you worried? I'm curious cause it was something I was a bit hesitant on at first. I've just wanted to do a project with him as the protag for a while, and I figured this would be a fun start.
Again though, thank you for all the input!