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(+1)

A friend and I played this as a DM-less game over a couple of hours, and it was a blast. 

I do think it's probably better with some advanced planning, as the wacky premise made collaborative story telling a little harder than other games I've done. The art is great, the non-wizard options are hilarious (we were each different familiars in trench coats who didn't know the other wasn't a wizard), and the magic options allow for creativity while guiding players. 

Would recommend!