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(+2)

Really like the idea, it's very unique.  Less enthused about the tutorial and user interface.  It's very confusing what you're even doing at first, but I eventually got it.  It doesn't help that the board is isometric and the arrows are straight, and it would be nice if there was some graphical representation of what I was even doing.  But if it was more clear what your move actually was, I don't think I would really have any problems with the game.

(+1)

Hey, thanks for the feedback. As I was in charge of the interfacedesign I humbly accept the feedback. After we released the game I played through it and shared the same feelings you did. It was definitely a miss to go in so hard for the esthetic appeal, rather than functionality. The board being 45* and the buttons not, was just a dumb oversight on our part. But hey, we learn from our mistakes ^^'