I’m a little jealous because I have my own half-done hourglass game somewhere because it is a perfect little representation of the crank
at first I thought I would have trouble with the visuals of the dithering change rather than what I would normally expect with an hourglass but it was actually really easy – the only time I got a little confused was during REVERSE effect as I kept thinking that it meant my crank input was reversed rather then the flow of the hourglass itself. It seems that the ongoing effects sometimes target the input and other times the hourglass it might be helpful to find a visual way to differentiate those as they are popping up.
this was a fun play – having more effects happening at once is great and creates a lot of variation.