Cool idea! Similarly wished I had an idea of what I already picked up but once I understood I was able to get a few shopping trips in
calvin
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I am too mechanically stupid for this game and that’s a bit on me. That being said perhaps some more helpful instructions/introduction would be nice – what would I want to use a belt or a gear with 4 teeth over 6?
also definitely pushing the little CPU a bit but I liked the idea/atmosphere a lot, just wish I could intuit it better but the theme is targeting a weak spot of mine
this was really polished, I’m super impressed
the animations of the blobs and their spawning/transforming was full of character, so was the jumping sound. the background music was pleasant but not intrusive. The gameplay was (mostly) super rewarding.
One thing that bothered me was being forced to completely restart a level if I missed a jump in a later-stage of a level and couldn’t get where I needed to in time. That being said I liked having limited time per blob so I’m not sure what the best way to solve this is…just felt a little punishing to have to start over a few times on the last blob because I made myself a crappy platforming experience lol
a simple and effective idea done with pretty good care and attention to detail. The timer is placed really well and the animation curve for the movement feels really good. Choice to have accelerometer controls added to the physicality, I think. Watching the numbers go up at the same rate is also pretty satisfying. Music is pretty rad if a bit loud.
the look is so dialed in - so full feeling visually. The ticking noises of the hands as you click them is also well chosen and very satisfying
Even though the instruction was there about AM/PM I still messed that one up, adding something eye-catching for the AM/PM visual change might help with that.
definitely ripe for music if you decide to take it further!
this was beautiful, very impressed with the kind of textures and movement pulled of on the display here.
because of the nature&title of the game I assume only being able to experience the sunset once per install is intended and not a bug – but either way I like it a lot
was also confused about the tonal output of pressing the A button and I think I was able to reverse crank to prolong the sunset but I didn’t want to and now I’ll have to reinstall to try again hah. I feel like there might be more hidden in that but I could just be paranoid.
using the contentDescription as a part of the story telling reminded me of some hint fiction, that was clever!
this is so well executed, the music is excellent and the art is lovely. There’s some nicely detailed work at the end and the whole thing is really visually well balanced.
when I was following the screenshots of this one on twitter I had imagined having to use the crank to move which for some reason fits better in my head than the D-Pad. It feels more laborious to me I guess and that fits well with the joke. That’s more personal opinion, though! nice work
I’m a little jealous because I have my own half-done hourglass game somewhere because it is a perfect little representation of the crank
at first I thought I would have trouble with the visuals of the dithering change rather than what I would normally expect with an hourglass but it was actually really easy – the only time I got a little confused was during REVERSE effect as I kept thinking that it meant my crank input was reversed rather then the flow of the hourglass itself. It seems that the ongoing effects sometimes target the input and other times the hourglass it might be helpful to find a visual way to differentiate those as they are popping up.
this was a fun play – having more effects happening at once is great and creates a lot of variation.
the art during the dialog scenes is fantastic!
also really liked the concept of having to collaborate with your past self a lot and thought it was extra interesting that the past version can still be “bumped” rather than having it just exist as a ghost. I feel like this idea in general could have a lot of legs
I am having a hard time not initiating the Window in the game the cursor keeps resetting idk if I’m doing something wrong…
it would be nice to have an option to “back out” of an item dialog such as this so I didn’t have to keep Examining or Looking out the Window and reading all the text before trying to move the cursor to something else