Very slow progress. While making new tools may have gotten somewhat faster, the tools are naturally getting more complicated which cancels that out. I would like to get back to working on the actual game by the end of tomorrow though so I'm making some cuts. Instead of fully fledged editors for animations and audio sequences I've opted to write simple byte-code assembler for them. I've written these several times before and in a few hours I have Python scripts that can assemble both of them. Combine that with a full editor for putting sprites together and I only have one more editor left to build which means I should be able to meet my goal of making actual content by the end of tomorrow.