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First of all, thank so much for taking your time to do this, I really apreciate! This will help me a lot fot my future projects...

I agree completely with everything you said, especially the part about the difference of difficulty and punishment. I had never actually thought  it or heard anyone express it, in that way.  I will definetely keep that in mind, Thank you! And yes, after submitting I saw that there was a problem with the double-jumping code, not always registering W or UP_ARROW presses :(

Again, Thank you so much! I learned a lot about level design, I will definetely save thi comment for further use. I'll try to implement as much you have said either in this project after the jam or future projects. 

Thank you again!

(+1)

It's all good!

The two terms get used interchangeably a lot, even by designers, so it's really easy to get them mixed up.

Part of the issue with game design not having a proper taxonomy of terms, I suppose!

Keen to see your future levels, I think level design is one of the most enjoyable parts of making games once you get into the flow of it!