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this is a really interesting system, it took me a while to get my head around it but it was very rewarding to explore

I'd love to see how it would develop with specific dialogue.... but I don't know if that works with the vision behind the game?

either way it's a seriously cool experiment in RPG mechanics!

Thank you very much!

I suppose one of the design ideas was to abstract out the specifics of dialogue in a similar way to how the specifics of combat are often abstracted out in strategic systems. A final version would probably include more snippets of conversation to get the feel across, and would deliver important bits of information when they're accessed, but otherwise it's just representing small talk and unimportant manoeuvring.