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(2 edits) (+1)(-8)

Frustrating (and probably abandoned) game.I'm feeling insulted.

After having mastered it a few times (including an under 60 turns winning game  using the same or similar parameters on the same levels, I've never been able to replicate or even approach it - even after a 500 turns test) I'm forced to conclude that winning or losing mostly doesn't depend on my efforts but on the game's poorly managed randomness - and if we take into account the unobtainable ('coz bugged) medals, it's just...

... sad, it looked so funny & promising. I've read the dev writing about the tech he used (Unity) that 'this game is 4 years old xD'. Well we're a large bunch who are still playing 20 to 40 years old games built on clumsy and obsolete tech.

4/5 for the promising concept, .5/5 for the deceptive result. In the end, .5/5.


PS: about mastering a game (which can't happen here anyway since major bugs have never been fixed) if there's too much randomness there's no mastering at all and the player just owns a gilding arsehole.

(+8)

Hi, I sorry you felt insulted.

I made this game "for fun" 5 years ago, and you are right, it is abandoned and it have bugs and things that can be improved, but I am not a game dev and I have other job. I just keep the game here because it makes me happy to find nice comments time to time from people that discovered the game and enjoyed it.

I understand and agree with your feed back, but I would like to say: try to be more constructive with the next feedbacks you gave to other real game dev, specially the ones that are starting. 

A good constructive feedback would be something like "I think that if you change this, the game would be less random" instead of "this game is too random".

In this case, it is ok to me since I am not working on game dev. But reading harsh comments instead of constructive ones, can make junior Devs to give up instead to improve their skills.

(+3)

Could you make this open sourced please! I'd love to mess around with it and learn more about ml

(+3)

Sheesh you don't have to insult the developer so much man.. 

Mastered it

In this game, there is a hidden, uncontrollable variable named "Luck"