ty!
loophoc
Recent community posts
Hello,
I couldn't start the game (which seems promising & fun), there's an Error before loading screen:
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
- OS: MX Linux (Debian-based, no systemd)
- Browser: Waterfox (Firefox fork, Gecko & SpiderMonkey engines)
I don't know if the problem is on my side or yours.
Frustrating (and probably abandoned) game.I'm feeling insulted.
After having mastered it a few times (including an under 60 turns winning game using the same or similar parameters on the same levels, I've never been able to replicate or even approach it - even after a 500 turns test) I'm forced to conclude that winning or losing mostly doesn't depend on my efforts but on the game's poorly managed randomness - and if we take into account the unobtainable ('coz bugged) medals, it's just...
... sad, it looked so funny & promising. I've read the dev writing about the tech he used (Unity) that 'this game is 4 years old xD'. Well we're a large bunch who are still playing 20 to 40 years old games built on clumsy and obsolete tech.
4/5 for the promising concept, .5/5 for the deceptive result. In the end, .5/5.
PS: about mastering a game (which can't happen here anyway since major bugs have never been fixed) if there's too much randomness there's no mastering at all and the player just owns a gilding arsehole.
Hi there, I found that idle games suited my agenda 10 years ago with Orteil's Cookie shits and well, never stopped looking for this kind of drug. Playing Idlemancery for 3 4 days, I find your work very satisfying thanks to its enjoyable amount of depth without annoying complications.
Great work, StrangeMatterGaming \o/ yes. Crafting such a story (kudos!) in a foreign language must have been a deep adventure. GJ!
I understand that both you the dev and myself the player are sharing a gap: English language - there are still a few grammatical/orthographic errors both on a few parts of the interface and within the story, so if youthedev agrees, I'd be happy to help since it'd help me to sharpen my own English tools, too.
Very satisfying and intriguing game - a surprise is awaiting me at every corner without messing with the game's basics.
Impressed with the amount & depth of the features, eg. I didn't expect Battling here (which is working well, so far:map 4 6) but more some grinding/piling up resources kind of game. Thanks for this gift ^^
From a consumer perspective: even if the overall interface is well organized, my clumsy eyes wish that the black background could be tuned down to #222, #333 or, better, some warm dark grey like #282624. Similar issue: the font's white could be warmed up to something like ivory. "Easy on the eye". Maybe could terminal color schemes like Gruvbox > https://github.com/morhetz/gruvbox | https://themes.gohugo.io/themes/hugo-theme-gruvbox/ inspire you?
I as a player (using mostly 1024 to 1280px wide screens) like to quickly get the info I need. 'Been told decades ago that groups of 4 are the average/limit an average/limited brain could grasp in a blink. Please consider the amount of data piling up within the left column: the icons are very tiny and it becomes arduous to sort. So, maybe chose a tint for each middle and further advanced skill (starting from Souls, Herbs & Flasks maybe?) both in the top bar and the left column. Or colored backgrounds maybe?
Wishing you the best o/
PS: Exporting a save works like a charm here (MX Linux, Debian based, no systemd - never tried importing one tho, I'll let you know the results as soon as I try the Importing system).
PPS: the Importing system is working well, on updated Firefox and Chromium variants (Chrome excluded) and Pale Moon. Gj!