For the kind of gaming you are talking about the manifesto part is very sensible and avoids a lot of the pitfalls of the tactical fighting genre. I'm afraid I didn't focus too much the SRD side as it's not simple to see what the game parts do in a vacuum. I would like to see it go all in on becoming a full game on its own merits rather than having the (great) manifesto part keep explaining why the game is so good.