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(+2)

Stoked to see the differences between the last demo build and this, especially the environments' overhaul, NSFW toggle is welcome too, though I'm assuming it's only on the OSX build since I haven't seen it on the current windows release. The difficulty definitely is turned up from the previous build from around Night 3, which is welcome though I can see why it can be the cause of frustration for some commenters. 

Some of the mechanics are part-explained in the posters, some of it you just work out while you play. I'll add to this comment as I figure things out for the current built as of Nov 16th.

Repair

As far as I'm aware, there's three things you'll need to repair, and the coloured light in your office will shift from green to purple as each object is damaged.

  1. The janitor-bot
    1. The janitor robot that's roaming around the main hall and the jackal's room (forgot her name) will fall over in either of the two rooms.
    2. Click on it to reorient itself correctly.
  2. The breaker box
    1. Located in the tiger ringleader's room. I don't quite fully understand how the breaker box works, this one's mostly a guess. When the switch is flipped down, you'll know it needs to be repaired.
    2. To repair it, you'll need to click the red, yellow, and green buttons in a specific order. I think it might be in the order of which buttons are highlighted, and on higher difficulties you'll need to repeat multiple patters before it's fixed. 
  3. The gas pipes
    1. Located n the room connected to the corridor on the right of your office. Gas leaks will be visible, as pink gas is gushing out of the pipes.
    2. The easiest way to do it is to guesstimate how long you need to hold the q or e key until your icon is in the green region. Takes a couple tries until you get a feel for the speed of the icon.

Search

I'm not quite sure if the search mechanic is implemented right now. Haven't needed to use it so far.

Enemies

Not an in-depth discussion on their movement patterns, just generalised descriptions of what each enemy does.

  1. Sammy (ringleader tiger)
    1. WIP
    2. Obstruction
      1. If you spend too long monitoring the rooms on the camera, when you switch back to the office, Sammy will block your view, as shown in the promo screenshots. No way to get rid of her other than to wait it out.
      2. This alone won't kill you, but as you cannot interact with anything during this short 10 second period, you're vulnerable to other deaths.
    3. Plush thief
      1. Sammy could steal the plush and hide it in random rooms in previous builds of the demo, though for the most recent build that appears to be turned off for now.
  2. Ari (Sniper wolf)
    1. Active from Night 4
    2. (WIP) In previous demos, you had to keep track of her via the cameras lest you trigger her attack. I'm assuming it's the same here, though that could be confirmation bias.
    3. "Mental health superstar!" - She'll also be triggered if your sanity drops to 0.
  3. Poppi (Terrorist rabbit)
    1. WIP
    2. Plush bomb
      1. "Wanted for terrorism!" - Active from Night 2, a Poppi plush with a bomb will drop from the vent. I'd say you've got a 5-second window to switch back to your office, look up, and then click + hold it.
      2. This will be rather difficult if Sammy is blocking you. You'll likely die if this is the case.
  4. Yugioh jackal
    1. I'm guessing how her mechanics work as it's rather different from how the previous demo builds were.
    2. "Keep your eyes on me!" - Once you've spotted her on the camera, a heart icon will start filling up. If you change cameras before it's filled up and the small jingle plays, you can consider that camera gone. The signal will be lost for the rest of the night, which can be particularly painful if it's in a repair area.
  5. The Bish (DJ shark)
    1. Located in the closed-off room connected to your office's left corridor.
    2. "Squeeze responsibly!" If you use the plushie too frequently to increase sanity, you'll trigger her attack, telegraphed by a screech (if you have enough sanity to hear it!). 
    3. If you're quick enough, you can open up your camera and press the button to close her door before she reaches your office. Otherwise, drop what you're doing and check your office's left door to trigger the QTE and rapidly press the button to shut the door.
    4. After her attack, the door to her room will still remain open. It's best to shut it.
(+1)

Pretty good guide.  I can't find a wiki, so hopefully you don't mind if I add few things:  
A.  The pattern for the breaker box can be found in the security room.
B.  Sammy the Tiger, when she gets in your face, will only leave once she gets a headache.  You can speed this up by looking around wildly.
C.  Ari the Wolf doesn't seem to actually attack the player.  The only thing she'll do is, occasionally, force open the right-hand door and begin an animation.  At the end of this animation, if player sanity is less than half, she'll kill you with the least deadly weapon in her arsenal.
D.  The giant fox will pry open a door.  Unlike Ari, she won't keep monsters at that door from killing the player.  She can be distracted with the microwave, once.  After that, uh, how current is your life insurance?