Overall, great fixes. Especially with the level scaling. But I'm not sure about a few changes.
1. Effects no longer stack: The stacking was not the issue. The issue was that every time it stacked there was a new icon. That becomes cluttered very quickly.
- One effect, one Icon, stack up turns until a limit, or infinitely.
2. The skills tree changes: I found this game a few days ago and really loved the way I could really customize each randomly selected character to fit each specific role in the team using the skill tree. But now, after just a few days playing, it's been uprooted. Everything is now up to chance. It sucks to keep getting damage skills when you really need a tanky build on a specific character for that specific run.
- This was also an issue of clutter, not really a mechanics issue. Having the skills pop up after you made a choice instead of having them all visible would have helped mitigate the clutter that was the old skill page.
- I suggest having players have a choice between two skill options from each category instead of a choice of whatever the game randomly thinks should be on that specific character.
Quality of life changes/bug fixes I'd like to see:
- An actual Title Screen.
- Save slots.
- Clothing style options.
-(Not sure if it was a feature or a bug) Skills not saving / resetting every time I close and continue the game.
- A Mobile version of the game. (I know it's not likely, but some mechanics just scream "Mobile game.")
I will give this new version a try and will comment again after sinking a few hours into it.
Thank you for this great game btw! Keep up the great work.