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(+3)

Alright. I've spent a couple days toying with this, so here's my thoughts.

The core design here isn't half bad. The early power curve feels a bit stiflingly slow, but it's a story-based tutorial chapter, and it does its job well (even if I'm miffed I didn't get to recruit the precious little kitty cat to my party). Though the game doesn't introduce players to its more interesting systems presently, the unit summoning and merging have some interesting merits and trade-offs to consider, and overall progression feels nice, even though the game itself often feels ploddingly slow, even with a full party. Some sort of speed-up option would be deeply welcome here, especially since combat is, at present, extremely hands-off. The progression carries the whole package for now, which is extremely important for the genre, so that's good.

On the presentation front, though, the whole thing is sort of a mess. The assets don't mesh well, and when scaled up for dialogue the pixellation is pretty wild. The calligraphy font chosen for titles and such is extremely difficult to read, and the spelling seems out to create an entirely new written dialect of the English language. Some items, such as the topmost upgrade at the blacksmith, are simply hanging out of frame, obscured by the UI. Flavor text that most games would save for hovertext tooltips is abundant to such degree that it's often hard to parse what an actual upgrade even does, and the text that actually explains that tends to be cramped into a much smaller chunk of screen real estate even though it's the important information. The value of health, mana, and anything else tied to meters doesn't clamp, resulting in action bars spiking out of bounds and health meters entering wild negative values so long that they can sometimes obscure a neighboring unit's meter entirely on your status summary. Sprites in combat are extremely tiny, and they and the field are in an entirely different style from everything else in the game. Screen real estate on a whole seems partitioned off haphazardly on all fronts. It feels like bloom lighting and shadows won out over legibility and basic, functional UI no matter how I slice it.

In terms of actual bugs, you can merge units so long as you have the RP to do so (a number that seems completely separate from the RP used in the church???), even if you have no units to merge. This basically just resets your guy to level 1 with no benefit. It seems like that shouldn't be an option to begin with? The text windows that pop up after clearing the first chapter also do not scale to screen size, which I found out because you're using a lot of it, so I had to zoom out the web page to do much else with my screen

I feel like there's a lot of promise here, or I wouldn't bother with it for so long or have so many thoughts. There's a good, solid foundation here, even if most of the assets are almost certainly sourced from elsewhere. I know the project is early on, so I can be forgiving of a lot, and I've already seen that the next update involves someone playing spellchecker for you so that's already a good start. I hope to see this improve and live up to its potential!

(+2)

Thanks for the detailed review of my game! I'm honestly sorry your playing it in the state it is right now. I have fixed a good number of the bugs you listed but due to current health issues i have temporarily stopped pushing out updates. However i am still continuing to develop the game and making great progress but due to my limited time i'm working on testing internally rather than tiring to maintain the game online.

A few things to bring up, Story has been redone, and I have been working to implement game mechanics as they are introduced in the story. with that i am going to have more detailed explanations as to how things work.

UI is still a mess (yes i am aware XD) I would say as a programmer UI and Spelling are probable my biggest weaknesses. My story writer is helping me to improve spelling on all fronts and i will be going back though all of my UI elements and tweeking them as Meany of them were set up before i had a clear goal of what i was trying to accomplish with them and i just cramed all the new info into them to make them work for now. Church and Blacksmith are 100% the places that need the most work. Most UI fixes are still a bit out as gamplay and base michanics are still taking priority over UI visuals (not that i don't think there important just that im currently spending more time on actual michanics.) Im leaning a lot more into the Pixal art in futer updates and story characters and other things will be more in that directions. 

I struggled a bit to find a theme/ mood i wanted to go with but i think i have honed it down with my last few additions. (my theme can be seen more clearly in the tavern as it is the most cohesive bit of UI i've made) 

I did a live play test with my brother on his live stream and he has it posted on his youtube page if you want to see some of the changes that have been made to the game and story. I do live bug fixes while they were play testing and have many of them fixed by the end of the streams XD 


otherwise, stick around and in a few weeks there will be a MASSAVE update that essentially triples the game content size and features! I look forword to hearing form you again when I have more for you to test! 

Hi just pushed a ridiculously huge update love to here your feedback on it. Its much closer to the game I have been striving for now. This is the first (offical) update i have made in about 8 months. but i have not been idle. I will still be pushing out a few updates, with a lot of focus on descriptors tutorials, and adding help symbles thought the game to reduce the amount of words on the screen at a given time. still very much a work in progress but i think youll like most of the changes. And if you can give me a nother detailed review like this that would help me so much!

Thanks for your time!

PS. i apologies but all previus save files will be gone so a new account will need to be made thoguh the game is so different now that it will probably have been a good idea to start from scratch anywas to get the feal of the full game
(fun sneek peek of just a few of the new enimies i have added )