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Have you had time to master the Godot Audio system at all?  I haven't used it.  

I'm interested in the possibility of a VR game with no visuals (ie best done with your eyes closed) and making a use of the hand tracking.  We can measure the position of every finger joint in real time, and invent a set of other noisy gestures in addition to the only one we have in the real world, which is snapping your finger.

Hand tracking demo for Quest here:   https://github.com/goatchurchprime/godot_multiplayer_networking_workbench/releas...