Have you had time to master the Godot Audio system at all? I haven't used it.
I'm interested in the possibility of a VR game with no visuals (ie best done with your eyes closed) and making a use of the hand tracking. We can measure the position of every finger joint in real time, and invent a set of other noisy gestures in addition to the only one we have in the real world, which is snapping your finger.
Hand tracking demo for Quest here: https://github.com/goatchurchprime/godot_multiplayer_networking_workbench/releas...