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goatchurch

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A member registered May 16, 2021 · View creator page →

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Would someone be able to spin up a server for the duration of this jam voting period?  It's quite a mission getting the ollama thing installed and running

When I run it the instructions are vertically up above my head telling me to press the Y button, which does nothing.

I don't think this was the intended solution because the particles pass through the pipe, but I tried very hard.

This is the same idea -- but far prettier -- to my first godot xr game jam entry:  Smoke on the Wirral by goatchurch for Godot XR Game Jam - itch.io

How did you detect the particles had hit their targets?  I had to do it by placing low-resolution cameras on them and reading the pixels.


Source code can be found here https://github.com/goatchurchprime/gamejamenchanted

Source code is here: https://github.com/goatchurchprime/gamejamrelax

If two of us worked on a game, does only get to vote on other submissions?

It worked with roomscale.  Surprised there's a difference.  Just found out you need to call loading_screen.set_camera(), because it doesn't find it itself.

starting screen is miles in the distance and too small to click.  I'm using quest on stationary boundary.

One of the spheres has an attractor able to focus the divergent particles back to a beam.

I should make a sandbox level where you can control the different attractor parameters to find out how they work.

Shouldn't happen as it spawns on a point at every scene. Are you so tall your feet are below the floor?  I'm travelling today. If you're still set up the source code is here. Call back if it's missing any files. Would like to debug  https://github.com/goatchurchprime/vapourjam

It's very attractive and polished. 

Have you kicked the tyres with regards to the Godot Audio system?  I'm interested in hand tracking where you get sounds according to which fingers touch things at particular speeds.

Have you had time to master the Godot Audio system at all?  I haven't used it.  

I'm interested in the possibility of a VR game with no visuals (ie best done with your eyes closed) and making a use of the hand tracking.  We can measure the position of every finger joint in real time, and invent a set of other noisy gestures in addition to the only one we have in the real world, which is snapping your finger.

Hand tracking demo for Quest here:   https://github.com/goatchurchprime/godot_multiplayer_networking_workbench/releas...