I just loved the act 2 but act 3 seems a little... lazy to be honest. Act 1 and 2 were full of story and excitement but act 3 just seems lazy. Also I wish there was something to guide me through the game. Character cards are not enough. I completed them all and i saw that there was still a ton of thing to do. Thankfully I thought of that and saved the game before jumping into the act 3.
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Act 3 is a bit weird, the whole war thing was inevitable, and things haven’t ramped up properly.
And no, game won’t hold your hand more than necessary.
It ends up being quite boring from a developer’s view to have to herd the players to go into the right place, rather let them explore and reward them for faffing about.
Or if exploration is not your thing, ask. That encourages interaction with the community.
So, just to be clear:
Me: Working as a solo dev, releasing updates every two weeks that are as packed with content as I can possibly make them, remaking every scene location, every character outfit, introducing a brand new mechanic with thousands of lines of code, working with gritted teeth through my nerve damage and ensuring that every update brings back old characters or advances the plot = lazy
You: Wants to have your hand held through the entire game so that you don't have to actually explore and discover anything for yourself = not lazy
Just want to be sure I have that right.