Hello, will it be possbile to import shaders from shadertoy and glslsandbox? Keep up the awesome work!
Viewing post in Ultimate Shader Playground v0.55 (Early Access) comments
So, yes, can confirm, if you disable geometry and tesselation mode, you can use (gl_FragCoord - resolution.xy *0.5f) / resolution.y it works, and I have it setup currently to draw to points, so the opengl engine maps the coordinates to the points drawn. Also, it's setup to draw 3 points, so if you divide by resolution.y * 3.0f you can again see all 3 points on screen. I'm streaming as I type this, and just did this on stream LOL.
Also, I was not aware of glslsandbox, it seems awesome, like ShaderToy, thanks!
Oh sorry, i referencing about that site: https://spout.zeal.co/
So the most VJ apps have it. Its like an virtual audio cable but for video.
It was great to record the virtual video from another app, like https://www.lightjams.com/spout-recorder.html
i would love to send the shaders into other softwares, like https://www.hypertonal.net/cathodemer/
or e.g. Adobe premiere, which have all support for input and ouput of generated materials via spout. It would be a great addition. Anyways, i think i am drifting away from your main focus ;)