very nice!
programmer_jeff
Creator of
Recent community posts
I was able to track down the problem of the shaders not being saved in UTF-8 encoding, so if that's the problem for you, just load them in notepad and save them back again... I guess? Hopefully I will have the correct settings in Visual Studio so that when I save the shaders, folks on the other end won't have to implement this change if their system isn't already set up to save "appropriately".... anyways, there's that solution.
Ok, I watched someone live had the same problem (they were streaming the game and I was able to narrow down the problem and this solution fixed it), but if you save the file as UTF-8 encoding, it will eliminate the Unicode errors, not sure why this happens, but I blame my lack of understanding the plethora of settings available in Visual Studio. Anyways, hope this helps, and I will try to update the files for these two demos upon next release... in fact, that may be the next release.
Thanks again,
Jeff
Sorry to hear that, what operating system? Video card? are you using? That's the only thing that I can think of without more information... I wonder if there's a file missing that I need to include... if you try any of my other demos let me know if they at least run for you, that would probably help me narrow down the issue, whatever it may be.
Thanks for trying and letting me know about the error.
Jeff
I saw Vim play your other game, and noticed this one, it's fun! Looks like it's been 3 years since you've worked on it, are you interested in picking it back up again? I feel that it has some good potential! I featured it on my channel here:
Anyways, thanks for sharing! The time stamp should be 52:56, I didn't know it would post the link that way...