Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(5 edits)

thanks
at least it's clear!

for instance the passthought work for deovr and virtualdesktop .
even on quest 1.
with their latest version.


maybe , even with the new sdk , it's possible to make heresphere work?
 , maybe , by put the min firmware version to 50 (in the manifest , or anything else)

 ?

Unfortunately, I don't think there's an Unreal Engine build that supports passthrough with Oculus SDK below 50. Meta's support for Unreal Engine is much more limited than Unity.

(2 edits)

it's not needed below 50 , because on my quest1 the firmware is at 50 . XXX
so it may be possible , maybe.

Current Unreal Engine build I'm using is on v57. There isn't a way to manually set this lower, except for using a totally different engine build. I don't have the time to make another engine build just for Quest 1. Sorry.

thanks!