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(2 edits)

wow. I really enjoyed this entry.  the gameplay system feels very complete. As soon as i figured out how to use the green symbols to drop more, the game opened up and revealed a deeper layer of strategy. This, paired with clean UI, attractive colour palate, and puzzle-pensive music, this is a well designed, simple puzzle game worthy of app-store treatment in my eyes. With regards to the Jam theme however, other than using only one input, its not immediately clear to me how else the theme was interpreted. either way, this is a tight little puzzle game experience, and I'm eager to see where you take it. fantastic job. well done. 

if you'd be so kind as to give our game a try as well, we'd appreciate it :) https://malory98.itch.io/impulse

Hey! Thank you very much for the kind words, very much appreciated.
About the theme: The game at first was going to be a level based puzzle game, where you had to finish each level with only one piece of each different symbol, but I level design wasn't very fruitful, and I feared doing a level selection menu + level transitions... So through iterations the game shifted to this, that it I know it doesn't really embrace the theme like other entries, but was key in my process to make a compelling gameplay: You need to break groups with only one symbol of each type inside to turn them green.
Again, thank you very much for playing. I'm going to try yours game now.