The highlights for me were the art and animations.
The attacks in battles are missing a sense of impact and are really difficult, possibly because the enemy can outmaneuver you and aren't pushed back by anything. I think you could solve that just by adding a knockback mechanic and <THWACK> sound so that you can keep them at bay.
I have a hard time clearly relating it to the theme of the jam, but that may be because I didn't make it far enough in the short play to see the whole story. If that's the case I'd love to see a patch come that just makes it easier to progress, then maybe it will be clearer.
Overall a SUPER cute game with a lot of charm. I'd love to come back to this before the jam ends and be able to get a little further.
Adam