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(+1)

I really appreciate it Elie. Thank you for playing!

I've been on the fence about being sent back a level, and it had been tested both ways. I'm still not entirely confident, but I think my reasoning for shipping it this way is sound. I want to make sure the early mechanics are understood.  In play testing level 0-2 was often easily passed by accident. So, some players were confused as to how to solve 0-3 because they didn't understand that potions remove skulls.

I think I may disable it after world zero, do you think that would help?

P.S. Pure Spite is very cool. I'm reviewing it soon, just not done playing it :)

(1 edit) (+2)

I completely agree that it's a great way to make sure that the player is understanding the game correctly. It has helped me, at least, when health potions were introduced. It may be less usefull once all the mechanics are there and the game is only introducing variants of existing ones (such as the big potion)

Thanks for the kind word on Pure Spite and no need to hurry. I'm not commenting to pump more review