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Nothing Door - Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.450 | 4.450 |
Overall | #3 | 4.383 | 4.383 |
Originality | #8 | 4.450 | 4.450 |
Theme | #10 | 4.483 | 4.483 |
Music | #27 | 3.833 | 3.833 |
Is the graphics 1 bit? | #39 | 4.950 | 4.950 |
Art | #40 | 4.133 | 4.133 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
frankyfrank and kiki
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Comments
Great game, you deserved the #1 gameplay rank. Will we ever see a non jam release of this game?
Yes as a matter of fact - we have a full version on itch which gets you the sharable version of the game - and we have a free iOS version and Android coming soon. Both will be paid in the near future but if you get it for free now you'll always have it.
Thanks for playing!
Good stuff. Though it went on to be easier as I progressed through. The last boss was great but previous levels felt a bit too easy. Extremely creative well done!
Hey thanks for playing, MoonkeyLab!
If you're interested, there is a full game out with 20 more levels. I'll be sending out codes to anybody on discord from the jam who wants one.
Adam
i'm not the biggest fan of puzzle games but this one is fantastic, i especially loved the levels where you have to dispose of multiple items and have the use them in the correct sequence! very intricate game design, my only for it is that i did not undestand for a couple minutes that i was losing when the other door opens when you fail and thought it was a hidden level haha
i'm not the biggest fan of puzzle games but this one is fantastic, i especially loved the levels where you have to dispose of multiple items and have the use them in the correct sequence! very intricate game design, my only for it is that i did not undestand for a couple minutes that i was losing when the other door opens when you fail and thought it was a hidden level haha
Very fun game! Looks amazing, love it 🤩
I didn't expect much at first but it turned out to be a really nice game with intersting mechanics, making enemies undead was surprising for sure. Really had to think on some of those
Also enjoyed how game played with its "combat" and theme to make few puzzles that are just killing for fun. Creative and fun
Just played it again. Gotta be one of my favorite entries! I worked on Motherboard and Duck Scrapper if anyone wants to check those out as well. Great work everyone!
Probably the best use of the theme in the jam. Good job! Super fun and intuitive puzzle structure and it kept building. Legit had a ton of fun.
Very interesting take on the theme!
I really liked the strategic side of it and the atmosphere was on point.
That was a great experience, thank you! :)
A great way to utilise the theme, with a game loop that cleverly blends together puzzle solving and resource management. It got tough in the back half, but I pulled through. Well done to the team!
Great game, love the use of the theme!
Just perfect !
Thanks! I really like Oblivion go check it out, people!
Great use of the theme! The game was very enjoyable. I love the atmosphere and the graphics were both cute and moody.
The puzzle mechanic was cool and I liked the progression of difficulty. Cool ending with the boss! It felt very fitting.
Coming from you, means a lot! We love your puzzle game.
Nicely done and very captivating puzzle. The only thing I would love to see be done differently is that you gave to solve previous puzzle again for the second time after you fail. What a punishment :0
Overall, great.
Thank you so much for playing!!
I should add that the 'solve the previous puzzle punishment' only happens on certain levels where it's very important that the player understands the newest mechanic (i.e. the health potion on level 0-3). So it's not meant as a punishment, but as a helper to make sure the player understands. Otherwise the rest of the game could be confusing. Most of the levels do not send you back.
Thanks! Maybe it felt excessive only in my playthrough, because I think I understood a puzzle, solved it successfully, then failed the next one and had to repeat the process I already did with the previous, where there were no problems. Sorry that I was wrong about amount of levels with that mechanic, I guess I failed only 'important' ones :)
haha well honestly if the feedback continues I might just remove it all-together so I do appreciate you mentioning how you feel about it
Love the take on the theme, the graphics and the music + the game was pretty fun. Congrats for the work you have done ^^
Thanks! I haven't played your flipper game yet! Can't believe that, since I love penguins. Hopefully get the opportunity after work today.
Adam
I hope you enjoy It if you have the chance yo play It (we love penguins too) ^^
Really fun overall! I thought the theme was clearly related and the gameplay loop was interesting and unique.
Great game - great take on the theme - part of the core puzzle component. I loved the art and the music and it was nicely polished! Well done!
Loved it! The art was definitely 1-bit, the theme fit perfectly with the mechanics and the story. Not being able to progress unless there is nothing in the room or your inventory is clever. The puzzles are very well done, I got stuck on the final one with the giant goblin for a fair bit before I realized what I needed to do. Great job!
Thank you! We haven't named that enemy yet. Any suggestions?
Great game! It was very complete, the puzzles were fun and they never felt too hard! Nice Job!
This is awesome! Really cohesive and complete. Great execution.
Puzzles felt good--like Sokoban style games where you have to sit and think up an order of attack. Music and art worked together well, too.
Really great job!
Thank you so much. Thank you especially for posting your times. It actually helps us a lot for future versions :)
Yes happy to help! ^^