Great game, you deserved the #1 gameplay rank. Will we ever see a non jam release of this game?
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Nothing Door - Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.450 | 4.450 |
Overall | #3 | 4.383 | 4.383 |
Originality | #8 | 4.450 | 4.450 |
Theme | #10 | 4.483 | 4.483 |
Music | #27 | 3.833 | 3.833 |
Is the graphics 1 bit? | #39 | 4.950 | 4.950 |
Art | #40 | 4.133 | 4.133 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
frankyfrank and kiki
Comments
Good stuff. Though it went on to be easier as I progressed through. The last boss was great but previous levels felt a bit too easy. Extremely creative well done!
i'm not the biggest fan of puzzle games but this one is fantastic, i especially loved the levels where you have to dispose of multiple items and have the use them in the correct sequence! very intricate game design, my only for it is that i did not undestand for a couple minutes that i was losing when the other door opens when you fail and thought it was a hidden level haha
i'm not the biggest fan of puzzle games but this one is fantastic, i especially loved the levels where you have to dispose of multiple items and have the use them in the correct sequence! very intricate game design, my only for it is that i did not undestand for a couple minutes that i was losing when the other door opens when you fail and thought it was a hidden level haha
I didn't expect much at first but it turned out to be a really nice game with intersting mechanics, making enemies undead was surprising for sure. Really had to think on some of those
Also enjoyed how game played with its "combat" and theme to make few puzzles that are just killing for fun. Creative and fun
Very interesting take on the theme!
I really liked the strategic side of it and the atmosphere was on point.
That was a great experience, thank you! :)
A great way to utilise the theme, with a game loop that cleverly blends together puzzle solving and resource management. It got tough in the back half, but I pulled through. Well done to the team!
Nicely done and very captivating puzzle. The only thing I would love to see be done differently is that you gave to solve previous puzzle again for the second time after you fail. What a punishment :0
Overall, great.
Thank you so much for playing!!
I should add that the 'solve the previous puzzle punishment' only happens on certain levels where it's very important that the player understands the newest mechanic (i.e. the health potion on level 0-3). So it's not meant as a punishment, but as a helper to make sure the player understands. Otherwise the rest of the game could be confusing. Most of the levels do not send you back.
Thanks! Maybe it felt excessive only in my playthrough, because I think I understood a puzzle, solved it successfully, then failed the next one and had to repeat the process I already did with the previous, where there were no problems. Sorry that I was wrong about amount of levels with that mechanic, I guess I failed only 'important' ones :)
Love the take on the theme, the graphics and the music + the game was pretty fun. Congrats for the work you have done ^^
Really fun overall! I thought the theme was clearly related and the gameplay loop was interesting and unique.
Great game - great take on the theme - part of the core puzzle component. I loved the art and the music and it was nicely polished! Well done!
Loved it! The art was definitely 1-bit, the theme fit perfectly with the mechanics and the story. Not being able to progress unless there is nothing in the room or your inventory is clever. The puzzles are very well done, I got stuck on the final one with the giant goblin for a fair bit before I realized what I needed to do. Great job!
Great game! It was very complete, the puzzles were fun and they never felt too hard! Nice Job!
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