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I'm really impressed with clarity of presentation and enhancements to old school rules. One thing I'm not sure about is how the primary and secondary attribute bonuses affect play at higher levels. +1 to a primary seems reasonable at level one, but when you get to level 10 that +10 means you'll nearly always succeed on actions with your primary attributes. How has this worked in play testing?

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Hi there, thank you for the kind words.

With regards to the +10 and +5 to primary and secondary checks at 10th level, on average that relates to 80% and 55% chance to succeed against the default target of 15. 

If this were for a saving throw, it isn't too dissimilar to B/X which has saving throw chances between 50% and 70% for the average level 10 fighter (A level 10 dwarf would have a 90% chance to succeed a save vs death). 

Attack bonuses are largely similar too, a level 10 character with STR as primary (e.g. a fighter type) would have +10 to melee attacks, which is close to the base +7 of a B/X level 10 fighter. Similarly a level 10 thief, with STR secondary would have only +5 to melee attacks, identical to B/X. 

Skills-wise, a B/X level 10 thief would have an 85% (5/6 chance) to succeed at most thief-y things, this is pretty similar to having a level 10 DEX primary character in FORGE.

In general I find that characters in FORGE are ever so slightly stronger than their B/X counterparts, however not noticeably so.

In play testing, we have occasionally had a character make it to the higher echelons, at which point they are definitely expected to succeed at most of the things they attempt.. however I fully expect a Dragon or similar high level creature to make short work of them should they throw themselves into combat without proper planning!  :) 

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Thanks for the detailed explanation, that makes sense. I rarely play above level 5 or 6, but it would be interesting to see how the game plays at level 10.