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Really unique gameplay with beautiful artwork!  I enjoyed the fun dialog, and attempting to catch as many arrows as possible.  It was a bit unclear why I needed to catch the arrows (this may have been explained in game), as it seemed there was frequently a similar result.  If this were a full game, it may be fun to have the enemies move about a bit, making capture a bit more difficult - but I love the bones of what is here and chuckled more than a few times at the dialog currently present.  Thank you for the fun submission!

yeah, it is not super clear at the moment. I want to add some partials that move towards the timer when you collect.

Collecting an arrow extends your time by 0.5 seconds. Currently, the time until the suspect drops increases by 1 second per level. So early on, it is not critical you collect many. But as you get into the later levels, you need to collect almost every arrow to succeed. If I continue to work at it I will try to make this more clear and work on the progression.