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(+3)

7,900 was my highscore, great work!

Physics-driven games have a knack for being nearly unplayable, but you struck a very nice balance here by making only the arm of the protagonist physics-driven. This has potential for more features, more weapons, maybe some spellcasting?

(+1)

Woah you got really good ahaha, well played!

Thanks for the feedback, more weapons definitely were in our design at first we spent a lot of time trying to balance the first weapon and the physics of the arm so in the end we just decided to go for one good weapon as a starting point.

We never thought of spellcasting, it's a really cool idea!