Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

my best is only 17… I keep dying from things merging in unexpected ways, dragging something further than expected or otherwise just panicking. I wish the timer wasn’t there, and yeah there’s the endless mode but it then lacks any purpose outside of training for the main game. I’d love to see less focus on the timed element; maybe some puzzle levels where you get not much space to perform a handcrafted challenge or maybe money + upgrades to increase the area available in? 

Still though I enjoyed playing it a bit over the last few days, even tho my score still sucks, it was good fun!

oh hey maybe that’s not so bad of a score looking at the comments. Also is there an undo button, I see you mentioned there would be one in the mobile version

(1 edit)

The comments here are for the original web version but 17 is a decent score! Most people get between 10-20 on the mobile version.

Yeah that’s fair! We certainly discussed adding more mechanics but decided to just keep the game very simple.

For what it’s worth, in the settings there is an alternative input method that allows you to draw a path that the eel then follows. It’s a bit more precise.