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Thanks for trying it! We actually sat at the beginning of the jam and went “what the fook do we even do with this theme?”. I mean starting with everything and ending with nothing sounds horrible for progression. I have been making games for a while now, and it’s a dream to do it full time. And it’s actually getting kinda close to that. But to actually get here I have sacrificed a lot, time that could have been spent with friends, feeling burnt out, pushing myself too hard. We realized a bit into the development that this game really is about what you have to give up to reach a dream. I was sitting with the team in a call and we just went “we’re making a horrible game”. So the story in this is definitely very personal, and I think you captured it very well as “the emotional toll of making a journey alone over a long distance”.