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(+2)

Thanks for the feedback!

- I wanted to fix enemies spawning on your chest but didn't have time :(
- We also wanted font scaling, not just for the score display in the corner but also to display the score bigger in the game over screen.
- We had A and B for arm switching originally, but it made it difficult to hold the console, and your fingers had to move a lot between those buttons and the D-pad.
- No time for a tutorial, but there is a "How to play" menu! We also wanted to tune the beginning to be slow so you have time to figure out the inputs, but it's a bit too fast still. But by 3 tries, we found that most people got the hang of it.
- We used to have the hand slap anything it touches without additional input, but we found the game was cheesable as you could just spam the crank and the arm switching and you'd never die. The active slap forces you to actually aim and manage your time spent on enemies. The cat as a mechanic also wouldn't work if we didn't have a distinction between a slapping and a not slapping state, since now you can pet the cat, and can get penalized for slapping the cat.
- We also thought of adding a local leaderboard, but that's a big feature, you need a keyboard to enter your name and figure out how to read and write to the console's storage system, it's a game jam of its own.
- A level system could be interesting if there were more mechanics and enemy types, so you wouldn't always have to start "from the tutorial" and wait for it to ramp up, yeah.

There is no ending, the game stops ramping up after a minute or so. If you practice, you can definitely get good enough to play infinitely. The score counter will cap out at 9999, but it would probably take like 30 minutes to get there, and I don't think you should do that to yourself! :D

I'm really glad you like the game so much, thanks a lot! We learned a lot and we're proud of the result, I think! :D

Thanks for replying!

- makes sense why you chose not to use A and 
- Makes sense for no tutorial as well.
- It's interesting that having the hand slap everything would be such an issue of balance. It's cool to understand why that didn't work.
- Understandable that you didn't add a leaderboard to the Jam. I still think it would be a nice feature to have in a future iteration!

Thank you again for responding and I'm happy to have learned more about this game! :)