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(+3)

Great aesthetic and story!

The overall vibe of the game is great. Picking up strangers and hearing their stories. The mystery was engaging and the dialog felt natural.

My only critiques are gameplay and UI related. The radio was very cool, but it was a little small. It was also a bit tough in the bottom right corner when the car would be on the top part of the screen. It led to a bit of a challenge to read and then look up at the car to make sure you’re not missing the drop-off. As for the drop-offs, they were a lot shorter than the dialogs. I’d usually be parked at the location for a few minutes to finish up the dialog.

In any case, really interesting story and atmosphere. Great work!

(1 edit)

Thank you! We will be redrawing everything in the game so we will def take into a consideration UI/UX recommendations. 
As a developer I will also try to change mapgeneration system to tie drop off points and dialogue endings, but that part will be a big challenge for me:)