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(+1)

Great job! There's a nugget of a full-scale game here I think. The concept of climbing with your dog has some serious story-driven game potential. Thinking 'The Flame in the Flood'.

I think most of the faults of the game are really just born from the time constraints you faced. I did like the eventuality of my emotional and physical strain, but I didn't feel like any of the choices were ambiguous. The 'correct' path was always clear. I think with a little more balancing this game could be very very sticky, like 'Slay the Spire'.

There's obviously artistic talent on the team so I'd really love to see more of the main character, and dog. Animating characters in such a short amount of time is difficult though, so I gave 5 stars to the art that IS present.

I really hope you keep developing this game. I'm a fan of what you've done so far!

Adam

(+1)

Thanks for trying the game. I’ve never thought about how ambiguity can make things interesting, definitely something I need to explore more. This is actually really starting to look like a game to develop further, and I’ll be updating here on itch and over on tiktok when we start looking for playtesters for it. It’s a bit of time there, but I’m starting to feel like it’s going to get there. I’ve been looking for a game to turn into a full first commercial release, and this is really starting to show some potential (i think the traction it has gotten is a lot thanks to Ro’s art, they did an amazing job with it) so it’s very likely that we keep going with it. Again, thank you for taking the time to play it!