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I was able to play the game in full screen but it did took a while to load up. There're also multiple black screens during the intro that I'm uncertain if something didn't play properly for me. I appreciate having tips displayed at locations to help me with getting the cat around. I was able to read the dialogs but I wish the text was a little bigger or maybe a different font so it would be easier to read.  The game feels a little quiet at times, but overall has a really nice ambience.  Art in this game is very clean looking and I thought your sense of scale was nice and your scenery was put together well.  I was a little sad that I accidentally walked my cat off a cliff at the end before I had a chance to talk to the farmer, simply because I couldn't see where the cat was due to the snowy ground.  The endless running scene was actually quite nice and peaceful to play but kind of long and I didn't want to go though that again just get to the ending a second time.   If you happen to work on this game further, maybe consider keeping all controls keyboard so player don't have to switch to a mouse in the middle in order to click on a button to advance the game. Overall I think you hit the cat theme really good and there's definitely a gem here if you can polish it up a bit! 

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Thank you Sophia, 

I am using a fade in transition during the intro. It is on purpose. I can shorten this animation (it lasts 1.5s).

I don't understand why the game is so slow. I am using particles for the snow, the fireplace and the smoke. I am also using shaders for instance the fog. May be, particle effects are not well supported by the browser. Depending on your browser you have to activate the hardware acceleration in the options (for instance opera: in parameters then system paragraph). Please, feel free to download the right version to try it in better conditions.

There are 6 different endings. You found one of them :) When you select continue (condition is to have more than 1 life), you don't have to follow the intro again. If you see again the intro, it is a bug! During my playthrough and tests I didn't get this bug.

Actually choosing the direction is not the final feature. I did'nt had the time to implement the polished one: the cat has to move on the choosen button and jump to select it. 

Again, thank you for your kind words. I am sad your try was not smoother. I worked hard on the art and the ambience. So this is an issue that the game is that slow.

I'm glad I read this, and it may be a major contributing factor. I dropped this title name into my team's Discord because we didn't try to use these things in our project, but they're valuable lessons to learn for our future.

The webapp may be less capable of handling shaders and particles, and we need to figure out how those work, and what effect they can bring to our game.

Yes, I think so. Particle effects and may be also shaders are a problem for the web version. That's sad because, I love to use them. That brings a lot to the DA, the ambience of a game.