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Thank you so much for the video, it does help me a lot every time you do it. Also I don't have many that play on Linux so that's great too. I saw a strange bug I haven't seen from anyone before with the bullet casings being all black, something I'll have to look in to.

And well the game is supposed to be hard and have you learn along the way, but it has to be interesting and fun enough to get you to press the Retry button. So it is a balancing act. I think you're overthinking things a bit when playing, you should try to just keeping the fire button held down as long as there are enemies in range sometime hehehe.

You know the dilemma you had with choosing between the Frags and the Quadzooka ties into a problem that I've been ignoring a bit lately - the gun stat screen being pretty bad and I haven't really figured out how I want to change it better. Secondary effects on guns aren't being shown at all right now like the small bullets released by the Frags. Also those guns have very different strengths, for example the best thing about the Frags is that they have a very fast swap speed so you can almost instantly swap to them, toss a grenade, and swap right back to another gun.

Enemies getting stuck on craters is improved for the next version.

I don't think I will have any difficulty options, not that fond of it. But, unlockable characters are planned. With different starting loadouts, active skill (instead of dash), and some base stat differences. I am also looking into changing how the first level works.

Thanks again.

ties into a problem that I've been ignoring a bit lately

I remember when you had no icons and comparing weapons was harder, so you definitely improved that part of the game. I am just not experienced enough to know which stats I should really be looking at. Your explanation for quick swapping makes perfect sense. It is just not something that even crossed my mind.

I was thinking about you adding different characters the other day, although I expected all of them to have dash.

I am also looking into changing how the first level works.

I look forward to testing the game next Demo Day