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That's not what I meant, while having the Move option selected the player wasn't jumping high enough to go forward, this issue come from how you move the player which need to be moved with a formula like: Direction * Speed * Deltatime.

(+1)

Hi dzamani,

First: thank for trying the game :)

Second: No, it's not deltaTime, it's physics based. So it's all rigidbody movement and forces, not frame dependent.

If you wanna try to find out why it's happening let's talk tomorrow but I'm sure, one of my computers cannot play the game as is so there is something.