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(+1)

Hey, this one's pretty good!

That said, if you get far enough into it, you encounter a level with a bugged box. The cat goes underneath the box, rather than into it, and therefore didn't count. You may want to correct your Z_Index (a CanvasItem -> Ordering property) in order to fix this issue.

thanks a lot! Yeah, with the rush of the jam i forgot to conmect the signal that tells the game that the corresponding cat is secured... It is in my to-do for an after jam patch!

Again thanks for the comment!