Fixing the game has been allowed, and therefore, I am inclined to do my part as well.
I think more could have been done to really lean into the idea that a cat holds an advantage in the dark. For instance, instead of a true darkness, you could use a colorblind filter instead. Another option would be to make torches appear MUCH brighter than they actually are (essentially, the difference between low light vision and darkvision).
Without enemies or even allies, however, the entire point of darkness simply cannot be expressed properly. I can only imagine that the complexity of their implementation became too much, and so environmental hazards became the working stand in.
Make no mistake, the concept here is pretty neat, but it requires a lot more from the developer to do it justice. You'll have to decide for yourself whether to keep working on this or not.
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thanks for the feedback! i get what you mean, it would definitely need a lot more work and detailing (and gameplay tbh). since i really liked working on it, i'll probably continue development in my free time :) however, seeing as this is my first completely solo jam entry (even if i started on it way too late and panicked all the way through lol), i'm happy with how it came out tbh :) i'll definitely be taking what you said into consideration if i do continue working on the game!