A classic runner, all the rage in the Mobile scene.
The intro sets a good pace. It's not too short, so you have time to settle into your guiding role. It doesn't go too long either, so you don't feel cheated for time when you replay that intro.
Other than that, it is a runner which is competently made. Hopefully, the three of you stick together in December for another go at it.
Shoot for the stars, you might just reach the moon!
Viewing post in Cat Tower Climber jam comments
Thank you that really means a lot to me! And I’m sure is! We had so much more that wasn’t even really too much initially, but as programmer piecing things together and a life event, this is what I was able to figure out in time.
We had planned for movement around the tower of course with spawning around the tower, but we ran into challenges with movement and the holes in the tower were spawning weird even though it spawned the same as say yarn which appeared to spawn normally around the tower.
We also wanted more obstacles. As well as add in music, sound FX and visual FX. Of course definitely mess with some of the spawn timers too if we had movement around the tower.