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Knight XAura

10
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1
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A member registered Mar 20, 2022 · View creator page →

Creator of

Recent community posts

thank you for the compliment for sure! I’m so glad you thought it was original I certainly hoped for that!


enemies moving after you was a design choice I went back and forth on. I initially went for complete randomness, but if I continue I plan to move away from that as much as I’ve done it. Future plan is highly considering you moving, my thought process was that a turn is you both moving though and then actions take place. But I think to cut player frustration maybe enemies should “sense” you coming and stay put for battle and the rest move. 

Yes power ups I noticed later that it wasn’t working properly it seems. I’m sorry about that :( I looked over the code and haven’t caught why it’s not working properly still.


I was worried the enemy spawn rate was too much. So thank you for that.

I did update the description to contain information about what’s weak and strong and other helpful info.

yeah you can’t move while in battle. So being stuck when fighting is intended. That’s why I sped up time. To keep from making it slow and give a different feel to indicate a different state. I should have included in instructions that battles freeze you in place. Thank you for the feedback! :)

Yeah I should have maybe given a table for that. Hunting down enemies is meant to be sort of tough, but I'd considered making it a little more likely they would stay still to make it easy cause yes you can end up doing a lot of dancing around just to get into a battle. I'd originally planned to have enemies swarm you go after trying to battle you if you happened to land diagonally, but I got nervous about too much at once during gameplay and also the implementation initially worried me.

thank you! I wish we had considered a quick fix for making this work on mobile initially! Never crossed my mind until I was uploading it.

thank you! In case I do ever come back to this alone or with the team would you care to elaborate any? More frequent obstacles or more movement speed upward? Overall maybe? 

Thanks again!

I agree, I had a life event happen that took some time away and our visual FX guy never found the time to add his contributions for me to add. 

Definitely high score was on my mind toward the end when everything started coming together. I’m just slow at save and load right now and so I didn’t think there would be enough time to ensure everything else got done in time, I decided to try and focus on moving around the tower, but we weren’t able to fix movement as you move around the tower, so we had to keep it one sided.

Thank you that really means a lot to me! And I’m sure is! We had so much more that wasn’t even really too much initially, but as programmer piecing things together and a life event, this is what I was able to figure out in time. 

We had planned for movement around the tower of course with spawning around the tower, but we ran into challenges with movement and the holes in the tower were spawning weird even though it spawned the same as say yarn which appeared to spawn normally around the tower. 

We also wanted more obstacles. As well as add in music, sound FX and visual FX. Of course definitely mess with some of the spawn timers too if we had movement around the tower.

it was nice working with you too man! You did amazing work handling everything I told you I needed for our game! :)

haha thanks! I wanted to have some kind of transition. JamShore had a nice run animation, but I needed to buy time so I decided to use a walk animation he created.