thank you for the compliment for sure! I’m so glad you thought it was original I certainly hoped for that!
enemies moving after you was a design choice I went back and forth on. I initially went for complete randomness, but if I continue I plan to move away from that as much as I’ve done it. Future plan is highly considering you moving, my thought process was that a turn is you both moving though and then actions take place. But I think to cut player frustration maybe enemies should “sense” you coming and stay put for battle and the rest move.
Yes power ups I noticed later that it wasn’t working properly it seems. I’m sorry about that :( I looked over the code and haven’t caught why it’s not working properly still.
I was worried the enemy spawn rate was too much. So thank you for that.