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(+3)

Great animations and atmosphere for the game in such a short time! The design of the game is okay,  there are a lot of levels but some parts don't feel as strong as others. At the start there were levels that have the same solution. Towards the end the levels had a lot of redundant space, some levels I'm sure I solved in unintended ways aswell. Which is not a bad thing, but if you are trying to teach the player a specific mechanic then it falls flat. The enemies would benefit from some indication as to which direction they move in. I was able to do the entire game in about 8-10 mins. At the end I was stuck on this. I assume this was the end of the game.


Anyway, Really nice job for such a short amount of time! The game feels really polished and has great feedback for the player in terms of when I've used up my input, etc.

Please check out mine!
Its also a puzzle game and I fail in level design in a lot of places!
https://itch.io/jam/gmtk-2019/rate/460992

(+1)

Glad you went through all the levels we made (we didn't implement the ending loop haha).

Level design was rushed on the last hours so all your points are valid and already taking in account for our next update.

About the enemies indications I suggest you look here https://twitter.com/dzamanikord/status/1160273294655987716?s=20 that's what you should see if there wasn't a bug with the WebGL build which isn't on standalone.

Anyway thanks for playing, I will check out your game in a few minutes!

(+1)

Yep that fixes the enemy issue, and its good that you guys recognize the design flaws, I'd love to play the finished version! There were a lot of mechanics in play so I understand why level design was pushed off to the end.