maybe youre right actually, I probably should have decreased the friction on the flowers. Them moving was more of a side effect and not something I coded in but i did notice it, I just didnt think to amplify it in any way.
Also the moving while shooting was something that I thought would keep the game fun as opposed to just being a point and click adventure. If it required you to stay still, or if your accuracy was always spot on, then the game would be insanely boring. Thats why I kinda inversed the bloom mechanic
Thanks for the feedback!