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(2 edits) (+4)

Overrall great game with a great concept and interesting mechanics. The story was pretty neat too and I appreciate the option to have a real happy ending despite the desperate situation in the game.

The only real 'bad point' is that the combat system is overly simple and the game in general has potential to be way bigger than it actually is. There was also a lot of potential to do a lot more with the mutations and upgrades, both in term of story and gameplay. The 'Outer Tribes' stuff kinda never explained or expended upon too beyond them being descendent from the colonies.

Also I know you probably moved on and won't answer but I have a minor question: Biofuel was presented like a clean renewable energy beyond anything before (Which is why Correctors are considered immortal since they'll never run out of it) so why is there so much talk in the game about running out of it even for the robots?

Anyway keep up the good work!

(+3)

Biofuel needs to made from something, earth has lots of plants to go around and they regrow, making biofuel a renewable resource. On a barren planet which presumably had its biofuel imported from earth, biofuel stops being renewable, as there isnt really anything to make it from.


note, I have not even finished my first playthrough of the game so this may very well be inaccurate, but i hope it still helps :3

(+1)

This, and also Earth's-based biofuel technology is incompatible with the plant material that does exist on Trigaea. This is caused by a base component which is symbiotically required for native life on Trigaea, but fatal to human life, and vice versa if you strip it out. It's sort of like an extreme version of how pure water can be toxic to humans.