Hi there! I'm a fellow Twine game developer, and I'm curious about the methods you used to get this on Steam and the Google Play store. Is there some way I can reach out to ask you a few questions? Any advice would be greatly appreciated!
RynGM
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Hi Brenana! There's a guide here that might help: https://ryngm.itch.io/trigaea/devlog/406366/walkthrough-how-to-get-all-15-ending...
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It's more of a turn of phrase, since you partially terraformed part of the planet, and only really explored a fragment of Trigaea/X'ir. Ash's progenitor crashed a fair distance from your progenitor, and the humans, x'irii, and machines are setting in a new post-terraform era, now their priorities have shifted.
Now you've terraformed a good chunk of the world you've explored and disrupted the societies, it's sort of like resetting your explorations back to near zero again.
Thank you for the awesome review! And yeah, there's definitely some bugs with the pronoun usage I'm planning to address in a future update. This was an issue with me using find/replace waaaay back in the process at one point, so everyone's bug reports are helping me hone on these.
All the art is sourced from artists who have graciously allowed me to use their works (often concept art, so a bit more smudged than fully finshed works) for Trigaea, sans one or two stock images I purchased. Those stock images look kind of crummy, so that might be it. Tbh, if I'd used AI art, I could have saved eight months of my life and hundreds of emails! 🫠 But I did most of Trigaea in 2019-2021 before AI art was really a Big Thing - I can't claim I was taking a stance or anything.
I'm really glad you enjoyed the game, and thank you again for sharing your experience!
This, and also Earth's-based biofuel technology is incompatible with the plant material that does exist on Trigaea. This is caused by a base component which is symbiotically required for native life on Trigaea, but fatal to human life, and vice versa if you strip it out. It's sort of like an extreme version of how pure water can be toxic to humans.
Hi, sorry to hear you're having trouble! Unfortunately, the game isn't designed for mobile devices. I would try unpacking the whole zip version to a location on a desktop or laptop computer (E.g. C:\Trigaea) then running the html file in the Chrome browser. Make sure you don't have any plugins that might be blocking it, and you're not running in incognoto mode. Alsp, I'd check the game settings to make sure sound is activated.
I'm sorry to hear that! Here are some things to check:
- Try the downloaded version on a PC (mobile devices are not supported).
- Try it with multiple browsers (Chrome is a good one to test by default) and see if you have any browser plugins that might be blocking it.
- Make sure all the files are unzipped and in the same folder (You should have an index.html, a readme file, and two folders: "Assets" and "Fonts").
Hi Seraf, I'm really glad you enjoyed the game! Here's my answers in order. :D
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1. I'm really glad someone liked the fact Leon is trans, since I wanted to get some more transness in there. In the Rosettaverse, everyone on Earth is raised NB until they reach a certain age, and then they get the ability to choose during their Distinction, and sometimes opt to take Endegene and/or change their name (But they can have a second/third/Xth Distinction whenever they want). They usually get a gender-neutral 'birth name' up until that point, which they can opt to keep. I've been explaining it a little bit more in my book and the short stories I'm working on right now. It'd be cool if I could work in a good way to choose that for the protag in the game. With Gabriel, though, it's an error - the pronoun code in my game is buggy as all get out due to some changes I made halfway through development. :/
2. The books originally started as a way for me to have the player spend more time with Esra (AKA I wanted excuses for flirting), and show both the player and Esra's personality. But I wrote them with almost every book being representative of their current situation. Most of the intentional Ending 11 foreshadowing happens during the optional Progenitor memories, but hey, I'm happy to look smarter than I am. :)
3. Well I'll be making a lot of noise and sharing it here when it's published, so I'd love it if you (and everyone else) checked it out when it is! I've written the full draft, I'm putting it down to rest before going back for edits, then looking for beta readers, etc. Hoping to get it traditionally published, but who knows? I'm just writing short stories for comps in the Rosetta-verse in the meantime, fiction-wise. I'm hoping to incorporate some of the expanded lore back into Trigaea at some point.
4. They're *all* my darlings! I had to do it that way, because I didn't want to 'punish' anyone for picking an ending I didn't ideologically agree with, so I forced myself to treat them as equally as possible (Except for Ending 1, which is sort of a Bad End in a different wrapper). I do have an idea of which one is Canon if I ever did a Trigaea 2, but I won't share it unless that comes up. :) But if you held a gun-blade to my head, I'd saaay...
- Ending 3, because Esra winds up in a X'irii body, and it feels a bit romantic.
- Ending 7, because I love the contradiction that nobody picks it in a game, yet as a species we choose anthropocentrism all the time in reality.
- Ending 12, because well, it's happy and bitter-sweet, and Esra and the player are still there (So I can still ship them).
On a side note, can I ask you to remove the bit about "being a way to tell you're in a simulation" in your message, or put it behind a spoiler tag? I don't want to ruin any twists for folks reading the comments before playing. :)
Thank you so much for playing this game and sharing your thoughts, I'm glad you really enjoyed it! :D And yeah, the game page makes you put in "average duration" like for a session or something, and I had no idea how long people would play for. Most people go hardcore in from start to finish, so maybe I should update it?
In terms of books, I'm working hard on a novel at the moment (at 95k) which is in what I'm tentatively calling right now the "Rosetta-verse" (Which Trigaea is in), and it's eating my whole life. Static fiction is hard. Hopefully there will be something folks can put on the shelf one day!
Hi Spirit! I'll answer your questions to the other post here as well. :)
- Yes, the downloaded version is still HTML-based, so it plays through a browser. I wouldn't recommend you run anything through Internet Explorer, though, since that's officially a dead browser. I'd try Chrome and see what happens.
- When you play the itch.io browser version of the game and the downloaded version, they technically count as different game instances, so the browser saves are different. However, you can still play your old game by going to the itch.io version, saving the game to disk, and then going into the downloaded version and loading the save file from disk. Bit convoluted, but this should work.
- Not really sure what's happening with your choice panel. Can you save your game and send it to adam.ryncraft@gmail.com, along with a screenshot of what's going on your desktop?
- In terms of sound, sometimes when you load the game, the game doesn't remember what music or sound was triggered. It tends to fix itself once you go to an area where new music and sound is triggered, like the main camp. Not sure if that helps.
- The bioregeneration isn't a bug, it's a feature. :D In the tutorial, Esra gives you plant bits, so you heal in combat. Benefits of being human. That said, if it's triggering before you even meet Esra, that's probably a bug.
Hopefully some of this helps, but if not, email me with the deets and the save file! That's the best way I've found to troubleshoot this stuff.
Thank you, I really appreciate the thought. :) But the only payment I need is knowing you enjoyed the game!
That said, it you know anyone who would like Trigaea, let them know about it! If not, that's also fine - I have surprisingly little sci-fi loving friends on my side of things, and the ones that like text-based games was even smaller. Finding beta players was a paiiiin. *Inner cry*
The answer is "Yes" and "Maybe"! I've got a mobile-optimized browser version done, I've just got to test it and push it live. That should be playable through the itch.io app on the phone or a regular browser. That said, I'm aware this might add loading times and be less ideal than a downloaded version.
If it's as a proper native app on a mobile store, it's a "Maybe." It's not generally best practice to turn Twine games into APKs and release them that way, and the file size of Trigaea adds some unique issues that other Twine games released as mobile apps don't have. Still, it's something I've looked into before, and might do in the future.