Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The problems I went through have been resolved, meaning that while Accessibility takes a hit, we're still able to play.

The first half of the game has you exploring your house and talking to your housemates, interrogating them to figure out where your cats are. This particular element shares a similar design issue with Sierra games: you don't know if there's more dialogue unless you learn to repeat the Talk Key on them. I ended up guessing after leaving the house to roam the wild, which took 3 attempts.

The second half of the game is a runner. If you don't jump the rocks, you lose one of your 9 lives for each one. Very simple, very straightforward.

While the game feels rather basic to me, the transition actually demonstrates an understanding of game state transitioning. 

Be careful when talking to the cow. The tree is your only way back into the main space, and the platforms don't match up to what you're looking at.

The sprint button made the reattempts go by much quicker, which was a relief for me when I was making incorrect guesses.

Overall, I think there's still a little more learning to be done. Try to get your Windows and Mac signatures so you can exclusively export to the 3 desktop platforms for December. I'll be doing the same!

(2 edits)

Thank you for your feedback.

If you discuss with at least the cow (the first one) and the squirrel, you know the right direction. So it is not about luck ;) 

I am pretty sure this slow loading is due to particle effects and shaders.  That's sad that when you want to add graphic enhancements to your game it goes wrong.

Indeed, i didn't implement a message to explain the player that he has to press "F" key to get the next message during a talk.

For the tree, i implemented lot of platforms. For sure, not on every branches. But i was really generous on their dimensions and location to ease the climb. It is not my point that this game was a hardcore platformer.

Running is an important feature which ease the run for sure. 

The game is designed to be kid friendly. So, the challenge is not high at all. I could have done a harder challenge with ease. However thanks to your comment, i am thinking that it is a good idea to add an option regarding the difficulty (a kid one like a story mode difficulty and a more challenging one).