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Thanks for taking the time to respond. Looking forward to that post.

(+1)

Oh yeah, I forgot to mention; for Godot 4, you should try the Godot Jolt physics addon. That might help your problem by itself.

Sorry it's late, but I wrote about the solution now:

https://lupine-vidya.itch.io/gdsim/devlog/677607/tires-at-rest-a-deceptive-solut...