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I’m a huge shmup fan, so I had a lot of fun with this!

The patterns were well done, graphics were clean, and I liked the notes playing for bullets. Funny enough, I did that for one of my first game jams years ago for a Pong clone haha!

The different weapon upgrades were a good use of the theme and also the disruptor preventing different enemies. I do wish there was some music though. You can actually make it work with the bullets by making the bullet notes the same key as the background music.

In addition, I beat the mission 3 times, but now it’ll let me play with zero weapons. Is there a secret way to beat the enemies with no weapons? If it’s impossible, I’d suggest putting a game win screen or something similar to let the player know that they won.

Overall though, great shmup, had a fun couple minutes beating it!

Thank you for playing and thank you for the feedback!

First, I want to let you know that there is a 0 weapon win state. I'll just say that there is another way to do damage (check the powerup/disruptor select screen).

Glad you enjoyed the game!! It was my first attempt at a shmup outside of a "my first game" tutorial, so I'm happy you liked the patterns and nice idea with your Pong clone as well for the notes=bullets ^^

I let a constant BGM slide this time in favor of letting weapons exclusively "generate" the soundtrack, but more fleshed out music would be nice in the future so it doesn't get stale--I appreciate the feedback!

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I see it’s the dash. I actually went back and fully beat the game!

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Thanks for coming back and finishing it! I really appreciate you taking the time to do so ^-^