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This one came with the usual suspects of sidescroller problems. Hills make hitboxes far more awkward than they should be, exacerbated by the lingering buildup of Cucumbers.

Otherwise, this was a competently made survival platformer. I think if you were to run this idea again in December, you'd be a strong contender!

Yea I noticed that too but I thought just having flat ground would be really boring so I just left it in.

Thanks a lot for the feedback! :)

I agree that a single flat piece of terrain would be boring.

What could be done is instead of having a real hill, have a platform that represents a hill instead. I think you could get away with that cartoony level design.

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The problem with having platforms is that the player could just stay under them to avoid getting hit by the cucumbers.

Or is there a way to make them disabled for other bodies so they can go through?

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Hmmm...I think what you want, in this case, is to have cucumbers ignore platforms and all go to the floor, but introduce BIG BOI CUCUMBER that not only reaches the height of the platform, but lands hard on the ground, causing the other cucumbers to "Jump" to at least platform height.

Oh yeah, you wanted to know how to make them ignore platforms. Take a look at "Collision Masks/Layers"

Wow that's a really good idea, thanks for the help!