Thanks for the feedback, as somebody who has beaten and speedruns celeste themselves, I thought that atleast 90% of people who play platformers use a controller, but tbh I have nothing to back up this thought. The thing is a few jams ago I got a few comments that told me the keyboard controls were pretty bad, so since then I've always written in the description or at the start of the game that you should use a controller. I definitely understand your criticism, but I feel like most people who play these games are more used to playing platformers with controller but again, I might be wrong about that.
Developersona
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Ty so much for the positive feedback! Each time I make a game for this game jam I already now beforehand that I'll probably make it too difficult. Playing really punishing games in the last few years has drastically my view on how difficult a game should be, so I always end up making my game way too hard (and I also just like punishing games). But hey, you still had fun so I guess my game did its job! :D
I'm a huge fan of hard 2D Platformer like Celeste and I sadly realised to late that the game is just too hard. I personally don't have a problem with the difficulty, but not everyone (or basically no one) enjoys this sort of difficulty. My mistake really annoys me because it would have been so easy to fix, but I guess now it's too late.
In this game you play in a nightmare of a cat where the sky turned dark and it started raining cucumbers! Luckily, by destroying them, you can unlock more weapons and upgrades to protect yourself and fight back!
Controls:
<- and -> to move
SPACE to jump
W to attack (with your swordfish)
UP to use your second attack (unlocked once you reach 100 points)
This game was made in eight days for the Godot Wild Jam #63.
And if you want you can also comment your highscore!