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(+2)

600++ seconds still stuck in here, i like your mechanic but it's very high precision some time i can get high jump sometime low power jump


We definitely need to work on the jump having a high precision. The error comes down to a poor understanding of Godot's physics system and we will be working on it to make that timing be a decent bit more forgiving. Hopefully you can give it another shot once we've made the changes and see if you can get any further :)

Lmao this is where I'm at too